Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > The Campfire > Paragon

Notices

Reply
 
Thread Tools Display Modes
Old Jan 09, 2007, 12:36 AM // 00:36   #41
Ascalonian Squire
 
Join Date: Jan 2007
Advertisement

Disable Ads
Default

Quote:
Originally Posted by crime.mob
Also in pvp (random) i always thought my paragon was made for gvg or alliance battles and only played him because he was the only char i had a decent build on at the time. Well after experamenting, and even using straight out generic builds (like the avg ranger, avg warrior, etc) i found out that i won a lot more with my paragon (even more so than with my monk!).

This is because the paragon has buffs that either give effects (burning, xtra dmg, or CRIPPILING) to their entire team's attacks, can boost the team's energy or adrenaline, or HEAL. And they can do all this while not being targeted by anybody, because they are such an oddity (and they have tougher armor than casters). Healing builds generally heal less than a monk, so they shouldn't just soley heal, but unlike a monk they can deal very generous amounts of dmg and can increase the energy and att dmg of their allies.
lol ya, I watched a GvG game where a team played an all Paragon build and pwned the opposing team in a 3 min flawless victory. They had one orders paragon, and all sorts of secondaries. The only skills I saw that they all used were spear of lightning and Harriers Toss. I'm sure at least one had cruel spear for deep wound. Having 8 harrier toss spears chucked at you the second you start to run after taking some damage is dangerous.


The only thing I can't stand about paragons is how they look when using weps other then spears, they swing them so weird.
Jegred2 is offline   Reply With Quote
Old Jan 09, 2007, 05:44 AM // 05:44   #42
Academy Page
 
Join Date: Oct 2006
Guild: Dirty Angels go to Hell [HELL]
Profession: P/E
Default

Haha, that wierd overhand chop with the sword is a prime example of that.
Govtmorgue is offline   Reply With Quote
Old Jan 09, 2007, 03:54 PM // 15:54   #43
Forge Runner
 
Vahn Roi's Avatar
 
Join Date: Apr 2006
Guild: [HiDE]
Default

If your paragon is disliked then you're probably one of those sad saps who goes into a fight with a skill bar full of spear attacks with maybe one or two shouts.
Vahn Roi is offline   Reply With Quote
Old Jan 11, 2007, 01:35 AM // 01:35   #44
Ascalonian Squire
 
Join Date: Jan 2007
Guild: We Want More Hugs
Profession: P/Mo
Default

i love my paragon its my only character, ive got every elite skill every normal skill, ancient armour, good spear and shield, and in my opinion they are one of the greatest damage dealers if u know how to play them, this is my dmg dealing build witch completly ownz in pvp too

u go P/R
Focused Anger [Elite]
barbed spear
merciless spear
blazing spear
apply poison
go for the eyes
troll ungent
rez
__
now try out that and u will be having fun

paragons are teh $hizzle
must have a go is offline   Reply With Quote
Old Jan 11, 2007, 06:05 AM // 06:05   #45
Frost Gate Guardian
 
Solus_the_Deadly's Avatar
 
Join Date: Dec 2006
Guild: Pop
Profession: E/
Default

Most Likely because their support units.
Solus_the_Deadly is offline   Reply With Quote
Old Jan 11, 2007, 09:44 AM // 09:44   #46
Jungle Guide
 
Join Date: Jul 2006
Location: guildhall
Guild: [DETH]
Default

i must admit on the pace thing, yes there slower, but thats nice..
pingu666 is offline   Reply With Quote
Old Jan 11, 2007, 10:02 AM // 10:02   #47
Banned
 
Stupid Shizno's Avatar
 
Join Date: Jan 2006
Location: Madison, Wisconsin, USA
Guild: [eF]
Profession: Mo/
Default

a dmg dealing paragon? meh
Stupid Shizno is offline   Reply With Quote
Old Jan 11, 2007, 07:25 PM // 19:25   #48
Academy Page
 
Join Date: Oct 2006
Default

I think there are a lot of myths being propogated by this thread...

Of course, it is serving its purpose, people have told you why they don't like the paragon. BUT, I have been an advocate for this class since it came out, so I will bust a few myths. Hopefully, more people read this and spread the word.

MYTHS:

Myth 1: There are only a few good builds for a paragon.

There have been multiple ones posted in this thread, but I know some of you will agrue that they suck or that they are all the same. So I will link some that I have tested that I know work as well if not better than their core build counterparts.

ToF Tank

Motivation Healer

I can't find the otehr two that I have tried and tested with great success, so here they are:

GFTE/Envy Spammer: (there are a lot of these out there but I promise you this is the best one)

Anthem of Envy
Go For the Eyes
Find Their Weakness
Make Your Time
Focused Anger (Elite)
Fall Back
Never Surrender
Res Spell or I use Song of Power as a monk energy buff. OR this would be LB gaze.

Try this with a BP group in the torment. I rip through most of the areas with two hero BPs and Olias and four henchies.

Searing Flames - They're on Fire nuker: (yes this works. yes it does less damage than an ele with runes BUT I can cast SF more often with this build than I can with my elementalist AND it has the defense buff.)

Fire Attunment
Leader's Zeal
Searing Flames
Glowing Gaze
Glowing Signet
Energizing Chorus
They're on Fire
Random skill - (I have LB gaze here)

Paragon Runner: They do it better than any other class in the game.

One skill: Fallback, combo it with some Warrior shouts/stances like sprint, charge, balanced stance, etc. or some other running skills from rangers. and you have the best runner in the game, hands down.

Spear Hurler:

This is straight forward and their are about 30 builds out there for it. May I suggest using Soldiers Fury as your elite if you go this route. Higher Rate of Fire = more damage and faster adrenaline build.

That's 5 solid builds. How many you got for other classes in the game? 3? 5 at most? And these are only the ones I've bothered to try.

Myth 2: It is not beneficial to have more than one paragon in your group.

On the contrary, Paragon skills often get stronger when there is more than one in the group. For example, take a look at the motivation healer in the above builds. They heal better the more paragons there are doing shouts. Also, a GFTE and Envy spammer cannot keep these up all the time. Having two would make virtually every attack a critical strike.

Myth 3: Paragons can't deal that much damage on their own.

Paragons have at least two skills that inflict deep wound, more that do degen damage, and have stacking effects similar to a warriors skill set up. Is it as good as a warrior? No. But they can mix this with party buffs that the warriors don't provide.

Myth 4: "Other Classes do what Paragons do only better."

This is the most retarded comment I've ever heard. No other character has the defense or attack buffs for the entire party like paragons do which are its strongest build types, IMO. There is no other ranged character with the defense and AR a paragon has. If you actually test some of the builds (like the tank one or the motivation healer) you would realize Paragons can out do other classes in their stereo typical roles when played well and given the right set up.

Things People Don't even think about:

1. Paragons have the same armor rating as a warrior and tank just as well if not better do to the fact they can heal themselves more effectively.

2. Paragons primary role is making the party as a whole better. People focus too much on the low damage of the spear and don't realize that a GFTE spammer does more damage than anyone else in the party simply through the buffs they provide.

3. This is the Paladin Class. People have been complaining since the begining of GW that no Paladin type class exsists. Well guess what, this is it in a wierd way. You have strong party buffs, semi-good attacks, healing skills, and defensive capabilities comparable or better than a warrior. That seems to be pretty standard description of a Paladin.

Room for Improvement:

Anet does need to balance this class a little, IMO. I think spears base damage should be higher or the spear skills should be more effective. I aslo think some of the motivation spells have some wierd limitations (Hexbreaker for example) or are too high maintenance to actually be useful (most of the echos as their durations are not long enough to work with the shouts well) Other than that, they knocked it out of the park on this one.
Mad5cout is offline   Reply With Quote
Old Jan 11, 2007, 08:08 PM // 20:08   #49
Frost Gate Guardian
 
Join Date: Dec 2006
Default

Quote:
Originally Posted by Mad5cout

MYTHS:

Myth 1: There are only a few good builds for a paragon.
...

Spear Hurler:
You have GOT to be kidding. Spear is worse then Rit channeling for DPS you know? I kinda switched off your post after reading that part - even mesmers can outdamage Paragons in most PvE situations - try it and see.

Quote:
Myth 2: It is not beneficial to have more than one paragon in your group.
Shouts/Chants don't stack - there's no point having 2 ToF paragons in a group when you can keep up ToF with near-100% uptime on 1 paragon alone. Same applies to most other shouts. If you have 1 Motivation healer, make the other Para go Command instead. Problem is, most people are WY/GFTE/ToF spammers.

And the main problem with overlapping shouts/chants is that they absolutely RUIN the echos from triggering. I dont need perma Watch-Yourself when it's being used to echo all the Finales I've casted.


Quote:
Myth 3: Paragons can't deal that much damage on their own.
You said it yourself when it's not as good as a warrior. And a warrior isn't exactly high damage dealing really. SF nukers own for floor-wide damage. Air eles are kings are spiking. Paragons dont have AoE or multi-target damage spells like other classes. They dont do party-wide damage, they can't spike as well as other classes either. No wins here.


Quote:
Myth 4: "Other Classes do what Paragons do only better."

This is the most retarded comment I've ever heard. No other character has the defense or attack buffs for the entire party like paragons do which are its strongest build types, IMO.
Beg to differ - my perma-prot Rit makes a monk's life so easy, much more effective than a Motivation Para. And a Rit can spike-heal with Feast of Souls - Paragons have NO spike heal at all.

And other core classes do what the Paragons do - only much better. Monks arguably heal better and prot better. Eles outdamage Paragons. Dervishes out-tank Paragons. Necros hex like there's no tomorrow, which completely shuts down Paragons. And for being an all-rounder, I believe the Rit is better - with Attuned Was Songkai you can spam 2-energy heals for ~100hp like a chaingun, or perma-prot with a huge radius not limited by earshot like Paragons, or .... (too lazy to list them all)

I do agree with you that people tend to forget about the innate high armour a Paragon has - but it's natural that a support role which the Paragon is specc'd for means that you're too busy supporting/buffing the party (i.e. casting shouts/echos on various members) to be truly tanking. Unlike a dervish or a warrior meatbag that really only has one goal in his mind.

Warriors dont need to run to the front, tank, and then run back a bit to spot heal a monk at the back - they just tank all the time in PvE. Paragons if they have it lucky can stay in the middle and their shouts will reach both the frontline and the back support. That's NOT a great position to be using the high armour - it's a wasted feature of the class really.
oinkers is offline   Reply With Quote
Old Jan 11, 2007, 08:16 PM // 20:16   #50
Forge Runner
 
lightblade's Avatar
 
Join Date: May 2005
Guild: The Etereal Guard
Profession: Me/Mo
Default

Paragon is made as the "team leader", therefore it's build require the team to be very organized. This may work with teams that made by friends or guild, but PUG generally doesn't like paragon.
lightblade is offline   Reply With Quote
Old Jan 12, 2007, 12:29 AM // 00:29   #51
Frost Gate Guardian
 
Kwisatz_Haderach's Avatar
 
Join Date: Oct 2005
Default

oinkers if ya had actually read more of madscout's post you would have seen the logic behing his assertions or atleast come up with better arguements.

please come again
Kwisatz_Haderach is offline   Reply With Quote
Old Jan 12, 2007, 01:03 AM // 01:03   #52
Krytan Explorer
 
Hyprodimus Prime's Avatar
 
Join Date: Jul 2006
Location: Vancouver BC
Guild: Sorrow Masters
Profession: E/
Default

Quote:
Originally Posted by Mad5cout
Searing Flames - They're on Fire nuker: (yes this works. yes it does less damage than an ele with runes BUT I can cast SF more often with this build than I can with my elementalist AND it has the defense buff.)

Fire Attunment
Leader's Zeal
Searing Flames
Glowing Gaze
Glowing Signet
Energizing Chorus
They're on Fire
Random skill - (I have LB gaze here)
Now....how does that work out? You cast SF MORE OFTEN than an ele?
It obviously isnt from fast cast or fast recharge. Are you thinking that a para has more energy AND energy management than an ele?

My Firebat:
Firebat

Elementalist/Ranger
Level: 20

Energy Storage: 12 (10+2)
Air Magic: 1
Fire Magic: 15 (11+4)
Wilderness Survival: 10

- Searing Flames [Elite] (Fire Magic)
- Glowing Gaze (Fire Magic)
- Glyph of Lesser Energy (Elementalist other)
- Natural Stride (Wilderness Survival)
- Serpent's Quickness (Wilderness Survival)
- Fire Attunement (Fire Magic)
- Aura of Restoration (Energy Storage)
- Resurrection Signet ()

Glowing gaze, GoLE (works twice) and Fire atune keep me happy. Its constant spam with Serpants Quickness too. Eles have 80-90 energy, paras have half that, AND half regen. They dont get as much energy back from glowing gaze and dont have a healing skill. Eles gain more back from If I get attacked, I run with natural stride. It does MUCH more damage and you are constantly healing. You kill before they get a chance to target you. I wouldnt mind taking a ToF para with me when there are OTHER SF eles around, but to say that its better? Oh please.
Hyprodimus Prime is offline   Reply With Quote
Old Jan 12, 2007, 05:36 PM // 17:36   #53
Desert Nomad
 
clawofcrimson's Avatar
 
Join Date: Sep 2006
Guild: Crimson Claw
Profession: W/
Default

when taking SF para I always bring [card]glowing signet[/card].... but the point of the build is not to spam SF as much as an ele....but rather to keep burning on targeted enemies...
clawofcrimson is offline   Reply With Quote
Old Jan 12, 2007, 06:20 PM // 18:20   #54
Frost Gate Guardian
 
Join Date: Dec 2006
Default

Kwisatz, if you'd actually read my post, you'd see the logic behind mine. See how useless this style of posting actually is? Please DONT come again.


NB: see my point about overlapping shouts ruining finales.
oinkers is offline   Reply With Quote
Old Jan 12, 2007, 09:42 PM // 21:42   #55
Academy Page
 
Join Date: Oct 2006
Default

Quote:
Originally Posted by oinkers
You have GOT to be kidding. Spear is worse then Rit channeling for DPS you know? I kinda switched off your post after reading that part - even mesmers can outdamage Paragons in most PvE situations - try it and see.
um... yeah I know that. And conceeded to this fact and mention several times in my post that the spear skills and base damage need to be changed in order to balance with other classes. I also mentioned several times that the command and motivation builds are my preference. The only reason I even included it (notice I didn't post a specific build) is that other people seem to be using it a lot with relative success (per their reports).

Quote:
Shouts/Chants don't stack - there's no point having 2 ToF paragons in a group when you can keep up ToF with near-100% uptime on 1 paragon alone. Same applies to most other shouts. If you have 1 Motivation healer, make the other Para go Command instead. Problem is, most people are WY/GFTE/ToF spammers.
okay... apparently you don't understand what I am saying and clearly have not played a paragon for more than 5 minutes. Of course, shouts and chants don't overlap. Of course it doesn't make sense to have ToF on more than one in your party. Where it is helpful is with GFTE, where the shout ends as soon as someone attacks or Anthem of Evny which ends as soon as someone uses an attack skill. It takes a couple of seconds for a paragon to get it charged back up. Will there be some mistaken overlaps on chants? Yes. but you also have a higher rate of attacks that are affected by two GFTE/Envy Spammers than one.

Secondly, I'll adress this issue now because it bears on like the next three comments you made. If you actually read my movtivation healer build, you would realize the most effective skill that it uses is Aria of Restoration which heals every time a chant or shout ends on a character. It lasts ten seconds but takes 20 to recharge. So, if you have two, then you could have a seemless transition between one aria to the next.

This bears on your next comment about finales:

Quote:
And the main problem with overlapping shouts/chants is that they absolutely RUIN the echos from triggering. I dont need perma Watch-Yourself when it's being used to echo all the Finales I've casted.
You are assuming that all chants remain stagnant on your characters. If you combine a motivation healer (or two) as mentioned above with a GFTE/ENVY spammer, the entire party is being healed every time they use an attack after GFTE, and every time they use an attack skill after Envy. If you have even one motivation healer and two GFTE/Envy spammers, the ENTIRE PARTY is being healed virtually ever other attack it makes while Aria of Restoration is up. I can't even match that with two of my LoD/Holy Haste monks. So how did they fail to do it better again?!?!?!?

I do see your point about the overlapping shouts and chant making the echos not trigger, but thats whay you kinda have to think about which shouts and chants you bring and how they work and how many people are bring it, if you know what I mean.


Quote:
You said it yourself when it's not as good as a warrior. And a warrior isn't exactly high damage dealing really. SF nukers own for floor-wide damage. Air eles are kings are spiking. Paragons dont have AoE or multi-target damage spells like other classes. They dont do party-wide damage, they can't spike as well as other classes either. No wins here.
You misunderstood what I wrote. Yes a warrior or paragon cannot match from a single attack the AOE damage caused by say Meteor shower or your Rit you keep bragging about. But that is not what I was saying.

When a GFTE spammer is in your party. He is giving YOUR party critical strikes every three attacks or so. That's double damage, man. Stack that up a second, do the math. The paragons add massive damage for your party. That's what I mean. More than an orders necro, more than curses or hexes can do, more than... anything.

The only limitation is that it doesn't effect casters spells as far as I know. That's also why I said. Try this with a BP group as it is completely reliant on physical damage/attacks.

Quote:
Beg to differ - my perma-prot Rit makes a monk's life so easy, much more effective than a Motivation Para. And a Rit can spike-heal with Feast of Souls - Paragons have NO spike heal at all.
Read above about how it works, first. Then, actually read my motivation healer build. It has a spike heal as it uses a Mo secondary. I have LoD in there but if you want to change it out for heal other or something, go ahead...

Quote:
And other core classes do what the Paragons do - only much better. Monks arguably heal better and prot better. Eles outdamage Paragons. Dervishes out-tank Paragons. Necros hex like there's no tomorrow, which completely shuts down Paragons. And for being an all-rounder, I believe the Rit is better - with Attuned Was Songkai you can spam 2-energy heals for ~100hp like a chaingun, or perma-prot with a huge radius not limited by earshot like Paragons, or .... (too lazy to list them all)
If you are going to keep going back to that rit build, I am going to start to laugh... very hard. Necros out hex paragons? Paragons don't hex, ass. Look at the actual effects of the hexes. What does more damage? Order of Pain or GFTE spamming... I'll give you a hint... read above... Dervishes out tank Paragons until they nerf your 130 build. Also, you are neglecting my qualifaction to my statement. As mentioned MANY times by MANY people, paragons do rely on their party for effectiveness. This include trying to compliment the other builds in the group. A GFTE Para does very little in a group full of SF eles. But put it in a BP group and it does more than replacing him with and SF in that same BP group. That's why I said: "when played well and given the right set up."

Quote:
I do agree with you that people tend to forget about the innate high armour a Paragon has - but it's natural that a support role which the Paragon is specc'd for means that you're too busy supporting/buffing the party (i.e. casting shouts/echos on various members) to be truly tanking. Unlike a dervish or a warrior meatbag that really only has one goal in his mind.

Warriors dont need to run to the front, tank, and then run back a bit to spot heal a monk at the back - they just tank all the time in PvE. Paragons if they have it lucky can stay in the middle and their shouts will reach both the frontline and the back support. That's NOT a great position to be using the high armour - it's a wasted feature of the class really.
How hard is it to run in and aggro everything before the rest of you're group. Then you just stand there and do your casts as you normally would... I do this all the time in the torment when working with only heroes and henchies. and I never have problems with my shouts reaching far enough.. EVER.

The shout radius for a paragon reaches a little beyond the aggro circle. If your party is that far away, then you're all f'ed up anyway and will probably die. The rest of them have to be close enough to be attacking the things you are tanking at least and if they are that close, the shouts reach. If its the monk in trouble in the back, they can heal themselves.

As was mentioned in a previous post, do your research about how the skills actually work and then actually read my post. Then try to come in with your smart ass comments like you know what you are talking about.
Mad5cout is offline   Reply With Quote
Old Jan 12, 2007, 09:48 PM // 21:48   #56
Academy Page
 
Join Date: Oct 2006
Default

Quote:
Originally Posted by Hyprodimus Prime
Now....how does that work out? You cast SF MORE OFTEN than an ele?
It obviously isnt from fast cast or fast recharge. Are you thinking that a para has more energy AND energy management than an ele?

My Firebat:
Firebat

Elementalist/Ranger
Level: 20

Energy Storage: 12 (10+2)
Air Magic: 1
Fire Magic: 15 (11+4)
Wilderness Survival: 10

- Searing Flames [Elite] (Fire Magic)
- Glowing Gaze (Fire Magic)
- Glyph of Lesser Energy (Elementalist other)
- Natural Stride (Wilderness Survival)
- Serpent's Quickness (Wilderness Survival)
- Fire Attunement (Fire Magic)
- Aura of Restoration (Energy Storage)
- Resurrection Signet ()

Glowing gaze, GoLE (works twice) and Fire atune keep me happy. Its constant spam with Serpants Quickness too. Eles have 80-90 energy, paras have half that, AND half regen. They dont get as much energy back from glowing gaze and dont have a healing skill. Eles gain more back from If I get attacked, I run with natural stride. It does MUCH more damage and you are constantly healing. You kill before they get a chance to target you. I wouldnt mind taking a ToF para with me when there are OTHER SF eles around, but to say that its better? Oh please.
I think I made a mistake on this one... I think I eventually replace leader's zeal with gfte with better results...

This is how I could do it more often. With leadership, everytime you use a shout or chant, you gain energy per peson in the party. Any whout or chant that costs under 5 energy or uses adrenaline, replenishes your energy supply. IE - the energy regen amounts do mean diddly, paragons has a limitless supply if the build is balanced correctly.

Yes you do not get the healing from restoration but you have a higher AR rating than an ele and you have They're on Fire which majorly cuts the damage you are taking anyway.

I must admit, I am still new to the SF ele so I may need some practice. All I know is that with my paragon, I could cast SF the second it recharged EVERY time. With my ele, sometimes I have to wait a bit for energy regen to kick in (no leadership to give me instant energy boost.)

Also, a side benefit is that mesmers often overlook you so they don't cast energy drains or interrupts on you as much.
Mad5cout is offline   Reply With Quote
Old Jan 12, 2007, 11:47 PM // 23:47   #57
Desert Nomad
 
clawofcrimson's Avatar
 
Join Date: Sep 2006
Guild: Crimson Claw
Profession: W/
Default

Quote:
Originally Posted by Vahn Roi
If your paragon is disliked then you're probably one of those sad saps who goes into a fight with a skill bar full of spear attacks with maybe one or two shouts.
[card]heket's rampage[/card] [card]poisonous bite[/card] [card]barbed spear[/card] [card]blazing spear[/card] [card]disrupting throw[/card] [card]heal as one[/card] [card]charm animal[/card] [card]resurrection signet[/card]
I guess this build I've been using makes me a sap?? (ive gotten many a complement on this one)

c,mon.... you dont have to have shouts to make the para worth using.... I have been using several builds that have little or no shouts in them with good success...

the paragon has a few things going for them besides the bonus from shouts..

1. second highest armour in the game...with the ability to carry a sheild..

2. good ranged dps pressure disregarding skills... (they throw the spear much faster than rangers shoot their bows with almost the same damage)

3. decent non shout skills... like awe, focused anger , signet of return (pve), glowing signet, to name a few....and these skills synergize with other secondary skills..

4. some pretty sweet dance moves.... lol


...seriously though...do I really need to post these kicken booty builds again......


...snif... no one listens to my awesome builds T.T

Last edited by clawofcrimson; Jan 12, 2007 at 11:59 PM // 23:59..
clawofcrimson is offline   Reply With Quote
Old Jan 13, 2007, 12:31 AM // 00:31   #58
Krytan Explorer
 
Hyprodimus Prime's Avatar
 
Join Date: Jul 2006
Location: Vancouver BC
Guild: Sorrow Masters
Profession: E/
Default

Quote:
Originally Posted by Mad5cout
I think I made a mistake on this one... I think I eventually replace leader's zeal with gfte with better results...

This is how I could do it more often. With leadership, everytime you use a shout or chant, you gain energy per peson in the party. Any whout or chant that costs under 5 energy or uses adrenaline, replenishes your energy supply. IE - the energy regen amounts do mean diddly, paragons has a limitless supply if the build is balanced correctly.

Yes you do not get the healing from restoration but you have a higher AR rating than an ele and you have They're on Fire which majorly cuts the damage you are taking anyway.

I must admit, I am still new to the SF ele so I may need some practice. All I know is that with my paragon, I could cast SF the second it recharged EVERY time. With my ele, sometimes I have to wait a bit for energy regen to kick in (no leadership to give me instant energy boost.)

Also, a side benefit is that mesmers often overlook you so they don't cast energy drains or interrupts on you as much.
You replaced an energy gain skill with a critical hit skill when you are spamming SF? As I said, eles keep up with energy just the same and also do more damage. You cannot cast SF more than an ele because as I stated already, eles dont run out of energy, (SF build) and P/E's dont have faster recharge buffs. Paras can bond and buff, but they are not nukers. Mesmers not targeting a para nuker is irrelavent because SF damage output at 12 (saying you are only fire and leadership) is 91. What a waste of an elite. take angleic bond and Mark of Rodgort if you want to help. I would compare a para nuker to an IW ele. yes it works and it has more buffs, but less damage and eles can do so much more doing other things.
Hyprodimus Prime is offline   Reply With Quote
Old Jan 13, 2007, 04:48 AM // 04:48   #59
Forge Runner
 
Vahn Roi's Avatar
 
Join Date: Apr 2006
Guild: [HiDE]
Default

Quote:
Originally Posted by clawofcrimson
[card]heket's rampage[/card] [card]poisonous bite[/card] [card]barbed spear[/card] [card]blazing spear[/card] [card]disrupting throw[/card] [card]heal as one[/card] [card]charm animal[/card] [card]resurrection signet[/card]
I guess this build I've been using makes me a sap?? (ive gotten many a complement on this one)
No actually, because in the other topic I believe you stated that while spears aren't that great when it comes to spike damage they are fantastic for pressure given the fact that so many Spear Mastery skills rely on degen rather than direct damage, which something a lot of new para players don't grasp. I was referring more to the group of people who go into a fight expecting to drop an enemy almost entirely on their own by using direct damage spear attacks and nothing else. Furthermore you have a very solid class-crossing build here which is always neat. :3

In short, no, a build like this is not at all what I was referring to.

Last edited by Vahn Roi; Jan 13, 2007 at 05:06 AM // 05:06..
Vahn Roi is offline   Reply With Quote
Old Jan 13, 2007, 06:51 AM // 06:51   #60
Academy Page
 
Join Date: Oct 2006
Default

Quote:
Originally Posted by Hyprodimus Prime
You replaced an energy gain skill with a critical hit skill when you are spamming SF? As I said, eles keep up with energy just the same and also do more damage. You cannot cast SF more than an ele because as I stated already, eles dont run out of energy, (SF build) and P/E's dont have faster recharge buffs. Paras can bond and buff, but they are not nukers. Mesmers not targeting a para nuker is irrelavent because SF damage output at 12 (saying you are only fire and leadership) is 91. What a waste of an elite. take angleic bond and Mark of Rodgort if you want to help. I would compare a para nuker to an IW ele. yes it works and it has more buffs, but less damage and eles can do so much more doing other things.
I am completely sick of explaining this over and over again. The reason I put in GFTE: IT IS AN ENERGY SKILL. Adrenaline Skill that affects entire party + high leadership score = Crap load of energy.

Lets do the math... Leaders Zeal takes 5 to cast and gives back a max of a 11 energy for a difference of +6 energy.

Now lets look at GFTE. When it charges up it costs no energy and with a leadership score of 12 + 1 with a minor rune you get 6 energy. No difference.

Why GFTE? it doesn't cost energy which mean you can cast it as soon as it is charged. So you go in and cast SF, then Glowing Gaze, Then SF, then GFTE (its charged by now), then SF, then Glowing Gaze (its charged by now)

You can fit They're on fire in there somewhere and still have energy left over to do this. Cause with leadership, it costs only 4 energy to cast...

So why a paragon SF rather than an elementalist? YES AN ELEMENTALIST DOES MORE DAMAGE WITH RUNE IN.

BUT, a paragon adds a 41% DAMAGE REDUCTION with they're on fire. Which NO elementalist can do as it is a LEADERSHIP skill.

Also, I have noticed that even with a E/P and using both Glowing Gaze and Glowing Signet, I often get stuck waiting for Glowing Gaze to recharge for even a split second before I can cast SF again. With the paragon there was absolutely NO WAITING to cast because of their LIMITLESS SUPPLY OF ENERGY DUE TO LEADERSHIP.

Look people, I am done going over how all of these builds work over and over again. The concept is the same on all of them. Paragon casts energy skills, the adrenaline skills on the bar give them instant energy back to cast limitlessly. DONE. You can modify this concept into anything you want.

The least you could do is TRY IT, before you come into the thread thinking I'm an idiot when you haven't even given it a good look.

Why would I ever use this set up? SF gets stronger when there is more than one person using it. If I were in a group of two SF nukers (IE GFTE and Envy ain't doing jack in this group) and thought I might set up as an SF paragon to add to the massive fire damage while giving my ele SF brethren some protection by adding a 41% damage reduction (which is really the most important part about this build anyway).

Angelic Bond and Mark of Rodgort? LMAO...

First, Mark needs fire damage to actually make it work and it only works on adjacent foes not all foes in the area like SF. it sets them on fire for what? 3 seconds... ooo.. or you could use SF for the faster cast, the same energy and set them on fire for 7 seconds and spam them for 91 damage... BTW, thats still a lot of damage people.

Secondly, Angelic Bond works on ONE ally and does not negate damage, it only spreads it around.

With this build you are doing more damage with SF while giving the entire party 41% damage reduction.

I hate to be this way, but at least try the build or really think it through before you rip into me. Anyone else wanna step up? Make sure you do your homework...

Last edited by Mad5cout; Jan 13, 2007 at 06:56 AM // 06:56..
Mad5cout is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 05:53 AM // 05:53.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("